Maya 游戏动画指南

出版社:John Wiley & Sons Inc
出版日期:2006-6
ISBN:9780470038574
作者:McKinley, Michael
页数:243页

书籍目录

Introduction Chapter 1 Careers in the Game Industry   Developers and Publishers   Artist Jobs in the Industry   Junior Artist   3D Artist   Concept Artist   Character/Environment Artist   FX Artist   Technical Artist   Senior Artist   Lead Artist   Art Director   Demo Reels   Art Tests   The Game Development Pipeline Chapter 2 Animation   Animation Concepts   Timing   Emphasis   Secondary Motion   Anticipation   Follow-Through   Overlapping Action   Arcing Motion   Squash and Stretch   Settling and Resting   Straight-Ahead Animation   Pose-to-Pose Animation   3D Animation Terminology   Keyframes   Interpolation   Rigging   Binding   Articulation   Forward and Inverse Kinematics   Vertex Animation   Blend Shapes   Animation Cycles   Set Driven Key   Rigging Tools and Commands   Joint Tool   IK Handle Tool   IK Spline Handle Tool   Paint Skin Weights Tool   Clusters   Mirror Joint   Smooth Bind   Detach Skin   Go to Bind Pose   Animation Tools and Commands   Setting Keyframes   Set Driven Key   Blend Shapes   Graph Editor   Dope Sheet   Trax Editor   Animation User Interface   Time Slider   Range Slider   Playback Controls   Upcoming Lessons Chapter 3 Project: Calamity Jane   Assignment Breakdown   Tutorial: Blend Shapes   Creating Blend Shape Targets   Assigning Blend Shapes   Setting Up Set Driven Key   Tutorial: Rigging Calamity Jane   Creating Leg and Feet Joints   Setting Up the Arm Skeleton   Mirroring Joints   Creating Specialized Joints   Setting Animation Controls   Binding the Skeleton   Painting Skin Weights   Tutorial: Walk Cycle   Establishing Arm Movement   Ensuring Smooth Cycling   Incorporating Secondary Animation   Tutorial: Action Sequence   Setting Pistol Constraints   Continuing the Animation Chapter 4 Project: Dire Wolf   Assignment Breakdown   Tutorial: Rigging the Dire Wolf   Hind Legs   Front Legs   Remaining Joints   Animation Controls   Binding to the Skeleton   Painting Skin Weights   Tutorial: Run Cycle   Spine   Legs   Finishing Touches   Secondary Animation Chapter 5 Project: Giant Kraken Chapter 6 Project: Storm Tank Chapter 7 Lip-Synching Chapter 8 Other Animation Projects Index

作者简介

The Ultimate Resource for Professional Game Animators


Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills.

The enclosed CD features more than $3000 worth of exclusive content, including models, high-resolution textures, animations, concept art, and animation reference videos. It also includes the Maya Personal Learning Edition and project files so you can complete the hands-on tutorials.

The Game Animator's Guide to Maya gives you an insider's view of the animation business and teaches the skills necessary to animate everything from characters to vehicles to lip-synching audio. First, you'll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside, you'll find:
* Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview
* Animation Techniques: detailed explanation of animation terms, techniques, tools, concepts, and editors
* Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more
* True Game Animation: real-world assignments that mimic the day-to-day jobs of professional game animators--walk cycles, run cycles, idle cycles, action sequences, lip-synching to audio, and more


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