触觉与听觉相互作用设计/David McGookin, Stephen Brewster

出版社:湖北辞书出版社
出版日期:2006-12
ISBN:9783540375951
作者:McGookin, David; Brewster, Stephen;
页数:165页

书籍目录

Session: Interaction Perception of Audio-Generated and Custom Motion Programs in Multimedia Display of Action-Oriented DVD Films Evaluating the Influence of Multimodal Feedback on Egocentric Selection Metaphors in Virtual EnvironmentsSession: Psychophysics Haptic-Auditory Rendering and Perception of Contact Stiffness Designing Haptic Feedback for Touch Display: Experimental Study of Perceived Intensity and Integration of Haptic and AudioSession: Music and Gesture Rhythmic Interaction for Song Filtering on a Mobile Device Lemma 4: Haptic Input + Auditory Display=Musical Instrument?Session: Visual Impairments Ⅰ Navigation and Control in Haptic Applications Shared by Blind and Sighted Users User Evaluations of a Virtual Haptic-Audio Line Drawing Prototype . ..Session: Visual Impairments Ⅱ Creating Accessible Bitmapped Graphs for the Internet Supporting Cross-Modal Collaboration: Adding a Social Dimension to Accessibility Non Visual Haptie Audio Tools for Virtual EnvironmentsSession: Design Ⅰ A Semiotic Approach to the Design of Non-speech Sounds Listen to This-Using Ethnography to Inform the Design of Auditory InterfacesAn Activity Classification for Vibrotactile Phenomena Session: Design Ⅱ Haptic-Audio Narrative: From Physical Simulation to Imaginative StimulationAuthor Index

作者简介

This book constitutes the refereed proceedings of the First International Workshop on Haptic and Audio Interaction Design, HAID 2006 held in Glasgow, UK, in August/September 2006 as part of the MultiVis project, which is investigating non-visual visualisation.    The 15 revised full papers presented were carefully reviewed and selected from a total of 30 submissions. The papers come from a wide variety of disciplines ranging from psychology to art, showcasing how haptics and sound can improve user interaction with computers thus helping people with various kinds of disabilities and visual impairment. More areas addressed are psychophysics, art and leisure where the contribution of audio and haptics enhance perception and experience and also mobile applications that improve selections in virtual environments.


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