掌握直观三维Max 8

出版社:John Wiley & Sons Inc
出版日期:2006-12
ISBN:9780764579929
作者:McFarland, Jon/ Simon, Jinjer L.
页数:601页

内容概要

Jon McFarland is a certified 3ds Max instructor who manages the design department for a national owner and developer of retail, office and residential properties, where he spends much of the day creating mock-ups of potential facilities. A 3ds Max user, as well as an alpha and beta tester for over ten years, he uses 3ds max and AutoCAD (Architectural Desktop) professionally to create fly-throughs of proposed facility construction and expansions (and their related visualization and advertising requirements) He also teaches 3ds max at the Virginia Marti College of Art and Design, a small, accredited art school in Lakewood, Ohio. He wrote 3ds max 4 In Depth for Coriolis Publishing and was a contributing author for Inside 3ds max 7 for Peachpit. He has been a technical editor for several books published by Coriolis, New Riders, Thomson and Peachpit.

书籍目录

Part I   Explore the 3ds Max 8 Interface     Chapter 1   Optimizing the 3ds Max Environment     Chapter 2   Working with Objects     Chapter 3   Organizing Objects   Part II   Modeling Your Objects     Chapter 4   Create Objects Efficiently in 3ds Max     Chapter 5   Modifying 2D Objects     Chapter 6   Modifying 3D Objects     Chapter 7   creating Architectural, Engineering, and Construction Objects   Part III   Animating Your Scene     Chapter 8   Control Animation Using Keyframes     Chapter 9   Working with the Track View     Chapter 10   Working with Controllers and Constraints     Chapter 11   Adjusting Animation with the Curve Editor     Chapter 12   Working with the Dope Sheet Editor     Chapter 13   Working with Hierarchies   Part IV   Working with Materials and Maps     Chapter 14   Using the Material Editor     Chapter 15   Working with the Material and Map Browser     Chapter 16   Using Material and Channel Types   Part V   Adding Lights and Cameras     Chapter 17   Using Standard Lights     Chapter 18   Using Advanced Lighting     Chapter 19   Using Cameras   Part VI   Performing Quality Rendering     Chapter 20   Using the Render Tools     Chapter 21   Using the Render Scene Dialog Box     Chapter 22   Applying rendering Effects   Part VII   Apply Effects for Super Results     Chapter 23   create Atmospheric Effects     Chapter 24   Working with particle Systems     Chapter 25   Using Space Warps     Chapter 26   Working with the Reactor     Chapter 27   Controlling a Character with Character Studio     Chapter 28   Adding Colth to Your Scenes     Chapter 29   Adding Hair and Fur to your Objects   Part VIII   Appendix

作者简介

* Navigating within the interface
*Valuable tools on CD-ROM!
*System Requirements: Please see the "About the CD-ROM" Appendix for details and complete system requirements.
* "Master It" sidebars answer questions and present shortcuts
* High-resolution screen shots demonstrate each task
* Succinct explanations walk you through step by step
* Two-page lessons break big topics into bite-sized modules


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