我可学至500

出版社:John Wiley & Sons Inc
出版日期:2006-12
ISBN:9780787983062
作者:Dan Yaman
页数:239页

书籍目录

CD ContentForeword by Sivasailam "Thiagi" ThiagarajanIntroduction: Why We Wrote This BookA Tale of Two ClassroomsFirst Things First Part One: Game Shows and Learning 1.Classroom vsHollywood: How Training Game Shows Differ from TV Game Shows  Education vsEntertainment  Teams vsContestants  Trainer vsQuizmaster  Encouragement vsEmbarrassment  Function vsFlair  Your Rules vsTV Rules  Your Way vsTheir Way 2.Why Use a Game Show?   Game Shows Review Without Calling It a Review  Games Shows Are Great for Test Preparation  Game Shows Are a Strong Preview Mechanism  Game Shows Can Make Participants Aware of Their Own Strengths and Weaknesses  Game Shows Energize the Class and Generate Positive Emotions  Game Show Competition Motivates the Trainee  Game Shows Provide Feedback for the Trainer and Trainee  Game Shows Promote Teamwork  Game Shows Can Help Clarify Material  Game Shows Are Ideal for Addressing All Kinds of Issues  Game Shows Cover Multiple Learning Styles  Game Shows Bridge Generation Gaps  Game Shows Are a Change of Pace and Energizer for the Trainer  Game Shows Redefine the Perception of Training  Game Shows Increase Retention 3.Myths, Misconceptions, and Frequently Asked Questions  Myth 1: A Game Show Wouldn’t Appeal to My Trainees They’re Too Shy, Too Professional, Too lue Collar, Too Serious  Myth 2: They Won’t Work for My Subject It’s Too Technical or Too Sensitive to Have Fun  Myth 3: They’re Too Difficult to Create and Take Too Much Time to Construct I Don’t Have   That Kind of Time to Spend Every Week  Myth 4: I Don’t Have Time in My Training Session for a Game I Have Too Much Material to Cover  Myth 5: Game Shows Don’t Fit the Company Culture We Just Don’t DO That Kind of Thing HereFrequently Asked QuestionsPart Two: Designing a Game Show for Learning 4.Catalogue of Game Shows  Jeopardy!   Family Feud  Tic-Tac-Dough  Beatthe Clock  Wheel of Fortune  Concentration  Who Wants to Be a Millionaire?   College Bowl 5.Selecting the Right Game for Your Purpose  Game Shows for Content Review  Game Shows to Gauge Comprehension  Game Shows to Practice and Apply Skills  Game Shows to Energize the Classroom  Game Shows to Preview Content  Game Shows to Introduce Sensitive Topics  Game Shows to Break the Ice  Game Shows to Brainstorm  Game Shows That Fit Your Purpose 6.Customizing Your Game Show 7.Customizations for Your Specific Game Show 8.Teams, Titles, and TrinketsPart Three:Writing Effective Questions 9.Question Types and Tips 10.Effective Question Writing 11.Questions to Fit Your Purpose 12.Using Multimedia in Your QuestionsPart Four:Conducting a Game Show 13.The Ultimate Game Show Host 14.Maximizing Learning in the Game Show 15.Setting Up for the Game Show 16.High or Low Tech 17.Rating Your PerformanceReferencesResources Research and Books That We Love Game Show Resources Trainer’s ResourcesIndexAbout the AuthorsHow to Use the CD-ROMContinuation of copyright page

作者简介

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I’ll Take Learning for 500 shows you how to leverage the excitement and entertainment inherent in game shows by using them to increase participant involvement as well as information retention and comprehension. This book will help trainers and teachers to select, create, modify, and employ game shows as a powerful, effective learning tool. The authors illustrate all of the many different elements that are required to make an effective game show—from writing effective questions to changing pre-existing game show rules, hosting, and creating new games. They offer expert advice on selecting the best game to fit the purpose of the training, tailoring and customizing it for a specific situation, and effectively presenting it to create a dynamic and exciting learning experience. The CD that accompanies the book includes several valuable game show templates that trainers can immediately pick up and use as a hands-on resource.


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